AI Insights · Timothy · July 2021
Top 5 Anime Games in Saudi Arabia Q2 2021 Performance
Explore the performance trends of the top 5 anime games in Saudi Arabia during Q2 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable activity in the anime game market in Saudi Arabia. Here’s a detailed look at the performance of the top 5 anime games, based on data from Sensor Tower.
Captain Tsubasa: Dream Team from KLab Inc. experienced significant fluctuations in weekly revenue, starting at approximately $28K and dipping to nearly $11.8K in mid-April before climbing to $39.4K by the end of June. Weekly downloads peaked at 9.1K in late April but saw a decline, ending the quarter around 2.2K. The active user base reached its zenith at 10.7K in late April but tapered off to 4.8K by the end of June.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. saw a progressive increase in weekly revenue, starting at $8.1K and hitting a high of $19.9K by the end of June. Weekly downloads were steady, peaking at 8.8K in early June. The number of weekly active users rose from 26.8K to 33K during the quarter, indicating a growing player base.
The Seven Deadly Sins from Netmarble Corporation had varied revenue trends, with the highest weekly revenue of $17.7K in late June. Downloads spiked at 8.4K in late April but generally remained under 2K for most of the quarter. Active users peaked at 7.5K in late April but saw a decline towards the end of the quarter, dropping to 3.8K.
Bleach: Brave Souls Anime Game, also from KLab Inc., experienced modest weekly revenue, fluctuating between $1.3K and $7K. Downloads remained relatively stable, with a slight peak at 730 in late June. The active user count ranged from 7.3K to 8.6K, maintaining a consistent user engagement throughout the quarter.
Yu-Gi-Oh! Duel Links by KONAMI showed steady weekly revenue, with a notable peak at $5.5K in mid-May. Weekly downloads varied, reaching a high of 1.3K in late May. The active user base remained robust, fluctuating between 7K and 9K throughout the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.